Recently, folks have reached out to us about the status of the game and of the incoming resets. With that said we are hoping to reset and relaunch the game over the weekend of 5/29 - 5/31. This date will tighten up as we work on the roll out. Generally, our plan is to leave the legacy interface (Shockwave) up for the moment while players experience the new HTML5 client.

General Changes ¶
- Updated art for weapons and mobs
- Added a new averaged damage number to weapons
- Larger message queue
- Fixed junk/sell/drop groupings
- New items and zones
- Ungroup button fixed
Reset ¶
We will be resetting everyone to have 5's for all stats. This ensures you can retain your current player names (you will log in and delete/recreate your player). All items and gold will be eaten up by the gods. Clans will be kept. We will allow each player (not character) to retain 1 house.
Legendary Weapons ¶
As a test we will be rewarding the players who reached level 100 (as of last reset) with a legendary weapon. The legendary items that will be deployed are:
- Hermes' Dagger of Death
- Nurgle's Whip of Dread
- Pirate's Blade of Vengeance
- Shaydayn's Sword of Destruction
These items can be used by anyone in the game - we hope this adds a new element into the gameplay. Each item is unique; some are better than others.
Economy and the Gold Problem ¶
We will be taking steps to make gold more valuable: shopkeepers will negotiate harder, gold drops from mobs will be reduced, and prices will be adjusted for specific items. These are temporary measures while we continue balancing the economy.
Conclusion ¶
We have put many hours into fixing up this old game. Thank you for playing - we will see you out there.
- Arcas
